![]() Added global setting for fruit destruction of helpers. Added a proper offset setting to the HUD for bale collect/wrap mode. Remember, the combine needs enough space to park the trailer, pick the header up, reverse and then drive to the fieldwork course. The combine will then automatically pick up the header when the player starts the harvester near a field or sends the harvester to a field with Giants or Autodrive helper. Added new feature, where the combine automatically can pickup the header from an attached trailer:Ī new setting must be activated in the vehicle settings page under combine settings for this to workĪnd the combine must be towing a header (either with its own wheels or on a trailer). The direction is in which direction the heap will grow. Use the target icon to get into the AI Menu:Īt the bottom there is a new option "Unload on Field" that have to be activated and a target set on or within 20m of the field where you unload on. Added unload on field option for combine unloader. If the default position is not working for you, unfold it and move the conveyor to a left or right position and a height you want before you start, it will maintain that position. The Loader will unfold in a default position when it reaches the heap. Using an unloader when emptying a bunker silo, can be tricky due the silo walls, try at your own risk :) The loader can always work together with a combine unloader (switch the "Combine" on the HUD to "Loader", the rest is the same) when picking up heaps on a field. Added Loader Driver for vehicles like Ropa Maus to pick up heaps of for example sugarbeet and to empty bunker silos: This fixes problems with AD restarting and also has the advantage that you don't need another AD Target on the field to start the driver. The position has to be set everytime in the AI menu! The field position is now saved into the vehicle and will not be reset to the vehicle position, when started by the hud! Bale collector/wrapper now works the same way as the combine unloader in terms of markers: Increased desc Version to 79 (Patch 1.13.1.0)įor a complete changelog please visit our Release page on GitHub. Added Info texts for vegetable harvester with pallets. Can now use a truck and a trailer to unload a combine. Added fruit type check for mission and season. Added leveler height offset to the ground setting. Changed description for combine unload on first headland to be more clear. Added shovel mode driver, please read ingame help menu for how it works. Improvement for reverse driving with offset tools. Plow handling improvement in turns, now less headlands are needed. Added option to show the info panel only, when at least one message is active. Enable forestry mulchers and lawnmowers for fieldwork ![]() ![]() Many thanks to our translators and to our community for reporting bugs, giving us feedback and great ideas. work in bunker silo to push and compactįor a link to our latest release, Help page and GitHub page where you can find more information, help, and report issues please visit Courseplay Website customize the automatically created fieldwork courses to your liking with the course editor works great together with AutoDrive, let Courseplay do the fieldwork and AutoDrive to refill a sower or unload a forage wagon set up your own fields wherever you like use loaders or vehicles with a shovel to pick up heaps on the field or to empty bunker silos unload combines with trailer or auger wagon combines find a trailer to self-unload when full let up to 5 helpers work on the same field in a group find and collect or wrap all bales on a field save auto-generated courses to use a forage wagon to collect what a mower or harvester cut before work around islands in the field (like power lines) work on irregularly shaped fields, not just rectangles Courseplay takes the AI worker to the next level.
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